Editing
NSA: The Game
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== STATS AND THEIR PURPOSES == Different units have different statistics. However, they all collectively share some basic traits: Hit Points (Shortened to HP) which determines how much damage a unit can take before it dies, Ranged Ability (Shortened to RA) which determines how good a unit is with ranged weapons, Melee Ability (Shortened to MA) which determines how good a unit is with melee weapons, and Defense (Shortened to D) which determines how good a unit is by resisting damage. d20s are used when rolling checks that involve these stats. Weapons also have their own statistics, though they are simpler than unit statistics. They are Range (R), Ranged Damage (RD), and Melee Damage (MD). Range shows the range of a weapon, shown in inches. A bow, for example, might have a range of 10, meaning it can only fire at enemies that are ten inches away or less. Melee weapons do not have a range, and can only attack enemies that their models are touching. Ranged Damage and Melee Damage both refer to the weapon’s damage in close and long range. Using the example of a bow, a bow might deal 1d6+2 Ranged Damage, meaning it does one 6 sided die of damage when landing a ranged attack. It might also deal 1d6-1 Melee Damage, meaning it deals one 6 sided die minus one damage when landing a melee attack. As an example, say an Rifleman was to shoot his rifle at a nearby enemy Knight, making a Ranged Ability Check. If the Rifleman had an RA of 10, he would need to roll a twenty sided die (d20). If he received a roll of 10 or higher, the attack would hit. The Rifleman would then need to roll to see if the attack penetrated the Knight’s armor. If the Knight has a D of 14, the Rifleman would roll a d20. If the result was 14 or higher, the attack hits, and the Rifleman would then roll damage, subtracting the damage roll’s result from the enemy unit’s HP. Once a unit loses all of its HP, it is destroyed. === UNIT STATS === * RIFLEMEN: 3 Manpower, 20 FT movement, 10 HP 10 RA 14 MA 10 D, * Rifle (Ranged Attack): 1d6+2 Damage and has 30 FT range * Bayonet (Melee Attack): 1d6-1 Damage * TRAITS: Infantry *PIKEMEN: 3 Manpower, 20 FT movement, 12 HP, 15 RA 10 MA 12 D, *Pike (Melee Attack): 1d6+2 Damage (+5 against units with the Mounted trait) *TRAITS: Infantry CANNON FODDER: 1 Manpower, 20 FT movement, 5 HP, 15 RA 15 MA 7 D, Shoddy Sword (Melee Attack): 1d6-1 Damage Shoddy Bow (Ranged Attack): 1d6-1 Damage, 20 FT Range TRAITS: Infantry, Expendable KNIGHT: 4 Manpower, 40 FT movement, 15 HP, 15 RA 8 MA 14 D, *Lance (Melee Attack): 1d10+3 Damage (+6 against units with the Tank trait) *TRAITS: Mounted LIGHT TANK: 6 Manpower, 15 FT Movement, 20 HP, 13 RA 16 MA 16 D, Cannon (Ranged Attack): 2d10 Damage and has 40 FT Range Run Over (Melee Attack): 1d10 Damage TRAITS: Vehicle MEDIUM TANK: 8 Manpower, 15 FT Movement, 30 HP, 13 RA 16 MA 16 D, Cannon (Ranged Attack): 2d10+7 Damage and has 40 FT Range Run Over (Melee Attack): 1d10+5 Damage TRAITS: Vehicle ARTILLERY: 6 Manpower, 0FT Movement (Can only be moved if a unit with the Vehicle trait uses its action to pull it rather than shoot or use a melee attack), 10 HP, 15 RA 17 MA 10 D, Artillery Shell (Ranged Attack): 3d10 Damage and can fire at any point on the map, blast radius of 10 by 10 FT. However, if it misses, the attack lands 10 FT away in a randomly determined direction. Enemies behind cover or under a roof can still be targeted with this attack. Crew Defenses (Melee Attack): 1d6-2 Damage TRAITS: Artillery BALLISTA: 3 Manpower, 0FT Movement (Can only be moved if a unit with the Vehicle trait uses its action to pull it rather than shoot or use a melee attack), 10 HP, 13 RA 17 MA 10 D, Ballista Bolt (Ranged Attack): 1d10+3 Damage and has 40 FT Range Crew Defenses (Melee Attack): 1d6-2 Damage === ITEM STATS === * BOW: 0.5 Manpower, Arrow (Ranged Attack): 1d6 damage and has 20 FT Range Notes: [[Category:Wars]]
Summary:
Please note that all contributions to NSA Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
NSA Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Categories
Random page
Tools
What links here
Related changes
Special pages
Page information